Alright, in our previous posts on education (such as this), we have focused on gamification around the world. Now we are going to bring it back to my home country, the United States, where you can find a lot of new start-ups trying to integrate gamification into their products. Gamedesk, a non-profit out of California, is trying to do this on a much broader scale by targeting at-risk youth. To quote Beth Shiroshi from AT&T (Hat tip Coexist and Mindflash)
"We decided we were going to aim for exponential change in education"
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